
Browser games become wallet-native PvP matches.
A Dubai-based crypto gaming company launching with player-funded skill competition—not a balance sheet betting against every player. ReachFi already supplies eight playable games, STAK on iOS, wallet connection, matchmaking, and server-verified results.
Start with PvP. Add house exposure later.
Traditional casino launches begin by sourcing hundreds of the same games and buying traffic. This company begins with a product it controls: short, competitive games that run in a browser, accept a wallet identity, and produce a result the server can replay.
The planned revenue model is a fee on player-funded entry volume. The platform does not owe a jackpot because a player beat the game; it earns for matching, verifying, settling, and retaining both players. Refunds, fraud, payment, liquidity, and operating risks still remain and are modeled separately.
The investor can complete the product loop in three minutes.
- 01Connect
Use an EVM wallet or WalletConnect.
- 02Sign
Approve a no-value session challenge.
- 03Match
Choose STAK DUEL and queue an opponent.
- 04Play
Both players receive the same deterministic run.
- 05Verify
The worker replays the inputs and returns a result.
- 06Settle
Production settlement activates only after launch gates.
Today, the wallet signature and game result are real. The money is not. The investor demo uses play-money and requests no transaction, approval, or deposit.
Run the workflow ↗Eight games. One iOS release. Four live worker-backed arenas.




Working product is not the same as a licensed operator.
Ready to demonstrate
- Eight browser games and a live iOS title
- Wallet connection and no-value signature
- Live PvP queue and server-authoritative replay
- Founder distribution and challenge-led launch concept
Required before real-value play
- Operating entity, cap table, CEO authority, and IP agreement
- Written licensing and market-access position
- KYC/AML, sanctions, geofencing, and responsible gaming
- Cashier, ledger, custody decision, reconciliation, and testing
Revenue follows verified match volume—not player losses to the house.
Illustrative unit-economics bridge, not a forecast. Net revenue must deduct payment costs, promotions, chargebacks, refunds, fraud, incentives, taxes, compliance, and market-specific duties.
Turn founder-led duels into the acquisition loop.
- Challenge
Invite creators, investors, and existing community members to play the founder live.
- Clip
Every match becomes short-form proof: wallet, stakes, game, verified result.
- Refer
Players bring the next opponent; measure activation, replay rate, and cost per funded player.
- Expand
Add creators, communities, and licensed distribution partners only after retention appears.
The wedge sits between casino distribution and skill-game ownership.
Separate the operator from the technology—and document both.
Dubai-based principal
Owns the operating-company formation, fundraising mandate, and regulator-facing decision. Identity, title, cap table, and signing authority are disclosed in the private data room.
Christian “Clutch”
Built the ReachFi game portfolio and Arena workflow. Previously operated and sold an eight-year sales business; now owns product, technical delivery, and founder-led distribution.
IP and roles close before capital
The operating company, cap table, vesting, governance, and ReachFi licence or assignment must be signed before accepting investor funds.
$1.5M buys a 12-month attempt at one compliant launch.
Fund gates—not promises.
Close the company foundation
Operating entity, CEO authority, cap table, ReachFi IP terms, written gaming-counsel route, and instrument terms.
Make the product production-ready
Wallet-to-player profiles, ledger and cashier architecture, KYC/AML vendor, geofencing, responsible-gaming controls, and security testing.
Prove the acquisition loop
Closed play-money PvP cohort, founder-led challenge content, referral experiments, match completion, retention, and fraud baselines.
Open the first compliant market
Launch only after the required licence, payments, controls, and testing gates clear; measure real unit economics before expanding.
Play the founder. Then diligence the company.
The first three minutes are a wallet connection and live STAK duel. The next twenty cover ownership, licensing, acquisition economics, the $1.5M plan, and the conditions required before value play.